Virtual Worlds: Antiquity to the Present (3) Virtual worlds from anicent to postmodern, in a comparative and global context that includes literature, film, and online multiplayer games.
CMLIT 013 Virtual Worlds: Antiquity to the Present (3)
(BA) This course meets the Bachelor of Arts degree requirements.
What are virtual worlds? And why do they speak so intensely to us about the present?
This course puts immensely popular online virtual worlds like World of Warcraft into a historical perspective. Beginning with Homer, students will work through some of the major imaginative worlds of literary history, including those of the Bible, Dante, Shakespeare, Goethe, Lu Xun, Basho, Balzac, and others. We will conclude with two weeks of reading and discussion about the meaning and value of contemporary online virtual worlds.
We will analyze the ways in which virtual worlds represent/reflect on the cultures from which they emerge; their ethical stances and structures; and the alternative imageries
Students will be expected to spend at least 10 hours in such worlds as part of the course.
Note : Class size, frequency of offering, and evaluation methods will vary by location and instructor. For these details check the specific course syllabus.