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University Bulletin

Undergraduate Degree Programs

Gaming (GAME)

GAME 140 (GS) Gaming and Interactive Media (3) Introduction to business and social aspects of interactive media, videogame and simulation industries.
Effective: Spring 2015 Future: Spring 2015
 

GAME 160 (GH;US;IL) (CMLIT 191) Introduction to Video Game Culture (3) A comparative, international look at the nature and history of video games as cultural artifacts, from Pong to online role-playing.
Effective: Spring 2015 Future: Spring 2015
 

GAME 220 (GA) Introduction to Game Design (3) Design of games as aesthetic objects and cultural artifacts that people find meaningful and entertaining.
Effective: Spring 2014
 

GAME 250 (GQ) (CMPSC 208) Technical Game Development (3) Introduction to the tools and techniques required to implement games in a virtual environment.
Effective: Summer 2014
Prerequisite: MATH 021  

GAME 420 Advanced Game Design (3) Develop the habits of successful game designers - playing games thoughtfully, and documenting those thoughts.
Effective: Summer 2014
Prerequisite: GAME 220  

GAME 434 (PSYCH 434) Psychology of Gaming (3) Upper level course examing the core psychological principles as they apply to the topic of games.
Effective: Spring 2014
Prerequisite: 3 credits of psychology or 3 credits of a gaming course  

GAME 450 Advanced Game Programming (3) Autonomously generating object behavior and content in games.
Effective: Summer 2014
Prerequisite: GAME 250, CMPSC 122 andMATH 220  

GAME 480 Game Development Project (3) A team of students manages the production of a game from concept to implementation.
Effective: Summer 2014
Prerequisite: 3 credits of 400 level GAME classes  

Last Import from UCM: August 16, 2014 3:00 AM