Emerging Technologies in Popular Culture (3) A survey course that explores emerging technologies used to produce and consume popular cultural artifacts.
IST 130 Emerging Technologies in Popular Culture (3)
Popular culture refers to people's capacity to classify, codify, and communicate their experiences symbolically. Popular culture is shaped by the development of new technologies of text, sound and image recording and dissemination. While mass media companies have traditionally served as the primary means by which popular culture is diffused throughout society, emerging technologies enable people to produce and consume their own cultural artifacts as well as redefine mass produced cultural artifacts. As people become more adept in their use of emerging technologies, mass media industries such as film, news, radio and television respond by introducing Internet-based services that deliver both newly designed and repackaged traditional content to consumers. We use four approaches to analyze the intricate relationships between people and industry, emerging technologies and popular culture:
1. Production Analysis: Who owns the media? Who creates new media? What technologies are being used to produce new media? how does new media challenge the historical dominance of mass media?
2. Textual Analysis: how do specific works of popular culture gain their meaning?
3. Audience Analysis: How do different audiences make sense of the same cultural and technological artifacts?
4. Historical Analysis: how do current popular culture perspectives on emerging technologies differ from those of the past? What accounts for these changing perspectives?
Through individual and team-based learning activities, students will analyze and interact with cultural artifacts across popular culture genres. The course content and the assignments are directed at helping students to both create and critique cultural artifacts in ways that demonstrate their understanding of, engagement with, and reflections upon the relationships among people and industry, emerging technology, popular culture.
Assessment is based on students' ability to clearly and convincingly articulate their analysis through classroom discussions, individual activities, and team-based projects. Students will gain hands-on experience with social media such as wikis, virtual worlds, and podcasts. Students will also design and produce short films that demonstrate their ability to integrate and synthesize central themes from the course. Grading will be based on individual and team components.
This is an introductory course in IST, and meets the requirements for a General Education course in Arts (GA).
This course is delivered with significant student and instructor interaction with computers and digital media.
Note : Class size, frequency of offering, and evaluation methods will vary by location and instructor. For these details check the specific course syllabus.