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University Bulletin
Undergraduate Degree Programs

These course descriptions are not being updated as of August 1, 2016. Current course descriptions are maintained in LionPATH.

Mathematics (MATH)

MATH 486 Mathematical Theory of Games (3) Basic theorems, concepts, and methods in the mathematical study of games of strategy; determination of optimal play when possible.

MATH 486 Mathematical Theory of Games (3)

This course covers several major classes of models and methods for analyzing multi-party strategic interactions, i.e. games. Specific topics include extensive and strategic form games, continuous games, cooperative games, strictly competitive games, repeated games and adaptive learning, and evolutionary models. The effects on outcomes of information, communication, and other modeling assumptions are discussed. Real-world examples drawn from economics, biology, anthropology, management and everyday life are discussed in detail. When appropriate, computer algebra systems are incorporated in the course. The course typically meets during either two 75-minute periods each week or three 50-minute periods each week. Evaluation methods may vary by instructor, but will typically include a combination of examinations, quizzes, homework, and projects.


General Education: None
Diversity: None
Bachelor of Arts: Quantification
Effective: Spring 2006
Prerequisite: MATH 220

Note : Class size, frequency of offering, and evaluation methods will vary by location and instructor. For these details check the specific course syllabus.

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Course descriptions are stored in LionPATH, the University-wide student information system. Please visit the LionPATH Course Catalog to access current course descriptions. At that point, you will be leaving the University Bulletin website.



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