Penn State Erie, The Behrend College (GAMBD)
Contact: Richard Zhao, email@example.com
Game Development is the craft of transforming a concept into an engaging interactive form. This craft is highly interdisciplinary, requiring students to answer questions about the human condition (what makes a game fun), about psychology (what makes an interface engaging), about aesthetics (what makes something pleasing), and about technical considerations (how to implement a game). Students pursuing the Game Development minor are required to explore a variety of disciplines in the breadth component. Often these classes will also be qualified as general education. Disciplinary depth in selected areas is achieved in the depth component. Finally, student teams complete a capstone design class, working in teams to complete a project from concept to implementation.
A grade of C or better is required for all courses in the minor.
Scheduling Recommendation by Semester Standing given like (Sem: 1-2)
REQUIREMENTS FOR THE MINOR: 18 credits
PRESCRIBED COURSES: (3 credits)
GAME 480(3) (Sem: 7-8)
ADDITIONAL COURSES: (15 credits)
Select 9 credits of 100 or 200-level GAME courses; OR PSYCH 244(3) and 6 credits of 100 or 200-level GAME courses (Sem: 1-4)
Select 6 credits of 400-level (excluding GAME 480) GAME courses (Sem: 5-6)
Last Revised by the Department: Spring Semester 2014
Blue Sheet Item #: 42-05-016
Review Date: 02/25/2014