Penn State Erie, The Behrend College (GAMBD)
Contact: Richard Zhao, email@example.com
Game Development is the craft of transforming a concept into an engaging interactive form. This craft is highly interdisciplinary, requiring students to answer questions about the human condition (what makes a game fun), about psychology (what makes an interface engaging), about aesthetics (what makes something pleasing), and about technical considerations (how to implement a game). Students pursuing the Game Development minor are required to explore a variety of disciplines in the breadth component. Often these classes will also be qualified as general education. Disciplinary depth in selected areas is achieved in the depth component. Finally, student teams complete a capstone design class, working in teams to complete a project from concept to implementation.
A grade of C or better is required for all courses in the minor.
Scheduling Recommendation by Semester Standing given like (Sem: 1-2)
REQUIREMENTS FOR THE MINOR: 18 credits
PRESCRIBED COURSES: (9 credits)
GAME 220 GA(3) (Sem: 1-4)
GAME 250 GQ(3) (Sem: 2-4)
GAME 480(3) (Sem: 7-8)
ADDITIONAL COURSES: (9 credits)
Select 3 credits of 100 or 200-level GAME courses (excluding GAME 220 and 250); or PSYCH 244(3) (Sem: 1-4)
Select 6 credits of 400-level GAME courses (excluding GAME 480) (Sem: 5-6)
Last Revised by the Department: Fall Semester 2017
Blue Sheet Item #: 46-01-018
Review Date: 8/22/2017