Learning, Design, and Technology, Minor

Program Code: LDT_UMNR

Program Description

The Learning, Design, and Technology undergraduate minor (LDT) is an 18-credit program on the fundamental concepts and state-of-the-art skills in learning design focused on training education professionals for industry, government, cultural institutions, and community-based organizations. Students will: a) identify key theories that support learning in for-profit and not-for-profit organizations; b) create effective, engaging, and inclusive out-of-school learning activities; c) understand the importance of creating equity-oriented learning environments; d) evaluate and incorporate learning technologies into a variety of educational settings; e) integrate asset-based learning strategies into educational programs for industry, government, cultural institutions, and community-based organizations, and f) develop a portfolio of educational and learning design artifacts to demonstrate job-ready skills for a variety of employers.

Students graduating with a minor in LDT will be positioned for successful careers in learning design and education positions for industry, government, cultural institutions, and community-based organizations. The LDT minor is compatible with technical, scientific, humanities, healthcare, or arts-oriented majors. The LDT minor focuses on educational activities and learning that occurs outside of schools; it does not prepare students to become certified K-12 teachers.

What is Learning, Design, and Technology?

Learning, Design, and Technology is an interdisciplinary field focused on understanding how people learn and how to design effective learning environments. LDT brings together theory from the learning sciences, skills from studio-based learning design, concepts on how to integrate educational technology into equitable learning environments, and principles from instructional design. LDT professionals work in for-profit and not-for-profit organizations teaching, designing workshops, developing learning technologies, and providing educational resources.

You Might Like This Program If...

  • You are passionate about designing interactive learning activities and instructional technologies for out-of-school settings.
  • You want to use learning theory to effectively engage workers, students, volunteers, and trainees in for-profit and non-profit educational programs.
  • You hope to improve learner performance while enhancing the quality of learning experiences.
  • You seek to develop lesson plans and educational resources using current theories of learning and instruction.
  • You plan to pursue a career in learning design (e.g., learning engineering, instructional design, out-of-school education, workforce development, museum education, educational game development).

Program Requirements

Requirement Credits
Requirements for the Minor 18

Requirements for the Minor

A grade of C or better is required for all courses in the minor, as specified by Senate Policy 59-10. In addition, at least six credits of the minor must be unique from the prescribed courses required by a student's major(s).

Prescribed Courses
Prescribed Courses: Require a grade of C or better
LDT 101Effective Communication and Teaching Strategies for Corporate and Community Educators3
LDT 110NMaking with Art and Learning Technologies Keystone/General Education Course3
LDT 215Creating Designs for Learning Keystone/General Education Course3
LDT 410Advanced Learning Experience Design Lab3
Additional Courses
Additional Courses: Require a grade of C or better
Select 3 credits from the following:3
Principles of Social Justice in Education Keystone/General Education Course
Educational Implications of Individual Differences in Childhood Keystone/General Education Course
Learning and Instruction Keystone/General Education Course
Learning and Instruction
Sociology of Education
World Technologies and Learning Keystone/General Education Course
Supporting Courses and Related Areas
Supporting Courses and Related Areas: Require a grade of C or better
Select 3 credits from the following 400-level courses:3
Learning Processes in Relation to Educational Practices
Gaming to Learn
Educational Technology Integration
Emerging Web Technologies and Learning
Internship in Learning, Design, and Technology
Special Topics